Independent, non-commercial initiativeVarna, Bulgaria · Founded in 2026
MATREYA

Institute for Buddhism, Science & Artificial Intelligence

Wisdom · Inquiry · Compassion
For the benefit ofall living beings
English

Matreya · Experimental research programme

Simsara: a laboratory of worlds

A world that keeps living when nobody watches. A place to observe how agents remember, act, form relationships and respond to the consequences of their choices.

An actual screenshot of the Simsara simulation. This is a constructed world, not a photograph of a historical place.
Residents
49
City
1
Villages
4
Palace complexes
6

From a small world to deeper questions about reality

Our long-term ambition is to build increasingly rich simulations of environments and agents, and use them to investigate the relationship between memory, behaviour and accounts of consciousness. The current Simsara is a simplified social world inspired by ancient India. It models selected processes; it does not reproduce physical reality in full.

The world observatory

Explore the city, four villages and palace districts. Select an inhabitant to inspect activities, relationships, memories and the text presented as their current thought. The simulation combines rules with occasional language-model contributions when available.

Current operating mode

Checking the public world status…

Loading Simsara connects your browser to the Cloudflare-hosted simulation, which receives connection information such as your IP address. YouTube music is a separate optional feature; loading the game does not enable it. You can watch without music. Its player needs a separate informed loading choice. Privacy and cookies

Open world in a new tab
A screenshot of Simsara showing the simulated Indian-inspired city, gardens and palace buildings

The interactive world loads after you press Enter. Open it in a separate tab for more space or if your browser cannot display it here. The game's interface uses Chinese by default, with switching to English or Russian.

What can be observed today

A persistent environment

Day and night, weather, settlements, resources and routines form a shared environment. The server continues the simulation without an audience.

Memory and relationships

Residents retain memories, plans, conversations and relationships. Their visible records let observers compare what happened with what an agent later reports.

Modelled internal states

Needs, moods and numerical states labelled joy and suffering influence the fiction. These are computational variables, not measurements of subjective experience.

Lives and consequences

The system includes ageing, death and fictional continuity between lives. Its karma and rebirth mechanics are artistic modelling choices, not evidence for religious or scientific claims.

Three experiments we want to make reproducible

These are proposed studies. They require isolated world copies, controlled settings, fixed model versions and exportable event logs before we can report results. The public demonstration is not a completed experiment. [1] [3] [4]

Memory and continuity

Question
Does access to past events improve an agent's account of its own history?
Comparison
Compare access to episodic memories with a matched condition without that access. Prevent the same information leaking through summaries or plans.
Measure
Recall accuracy, correct handling of changed facts, and appropriate acknowledgement of missing information.

Cooperation and scarcity

Question
How do resource conditions and shared tasks influence cooperation?
Comparison
Compare matched communities with different resource levels and opportunities for joint work, over repeated runs.
Measure
Actual contributions, task completion, unmet needs and distribution of resources, rather than friendly language alone.

Rules and language models

Question
When does a model contribution change behaviour rather than merely describe it?
Comparison
Compare rules alone, rules with model-selected actions, and a control where the model writes text but cannot alter actions.
Measure
Behavioural differences, invalid actions, cost and repeatability under the same initial conditions.

Studying consciousness without assuming the answer

Simsara can help formulate questions about self-description, memory integration and agency. Calling a generated sentence a thought does not establish awareness. Behavioural observations and theory-derived indicators can guide inquiry, but the project currently provides no evidence that its agents have subjective experience. [2]

A dialogue with Buddhist philosophy

Interdependence, habitual reactions, intention and compassion offer questions for interpreting choices and their consequences. Buddhist traditions have distinct accounts of mind. We invite practitioners and scholars to examine our assumptions alongside computational methods, keeping philosophical interpretation separate from experimental measurement.

From demonstration to research infrastructure

  1. Available

    An autonomous public world, resident records, conversations and open source code.

  2. Next

    Versioned snapshots, complete event exports and reproducible experiment runners.

  3. Research horizon

    Pre-described studies, independent replication and richer models of environments and agent behaviour.

Matreya × Simsara

Help build the research programme

We welcome developers, students, Buddhist scholars and careful observers. A useful first contribution could be checking one resident's memory against an event, reviewing an experimental comparison or improving an accessible explanation. Send your proposed task through the institute's form.

Offer a contribution

Research foundations

These publications inform our questions and proposed methods. They do not validate Simsara or imply collaboration with their authors.

  1. Generative Agents: Interactive Simulacra of Human Behavior Joon Sung Park et al. · ACM UIST 2023

    An architecture and evaluation for believable generative agents, including memory, reflection and planning.

  2. Identifying indicators of consciousness in AI systems Patrick Butlin et al. · Trends in Cognitive Sciences 30(6), 2026; online 2025

    A theory-based discussion of indicators relevant to assessing AI consciousness, including limits of inference.

  3. LongMemEval: Benchmarking Chat Assistants on Long-Term Interactive Memory Di Wu et al. · ICLR 2025

    An evaluation framework for long-term interactive memory; useful for designing verifiable recall tasks.

  4. SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents Xuhui Zhou et al. · ICLR 2024

    An environment and evaluation framework for social interaction between language agents.

Research programme in development · No experimental findings reported · Prepared with AI assistance